Roadmap

construction
Mar – May 2026
Eli Built
Built independently and self-funded.
rocket_launch
June 8, 2026
Eli Launches
Eli starts running 24/7.
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article
Summer – Fall 2026
Pre-print Papers
Publishing pre-print research papers.
edit_note
Summer – Fall 2026
Blogs & Open Source
Writing about the development and open-sourcing tools and modules.
savings
2026
Research Grants
Securing funding for continued development.
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school
Late 2026
Conference Workshops
Submitting papers to AI conference workshops.
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Early 2027
Full Papers
Submitting completed papers to AI conferences.
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diversity_3
2027
Non-Profit
Forming a non-profit for continued research.

About the Developer

account_circle Gabriella

Thank you for checking out my research project! I thought I would write a little about myself, as my background is not the most typical in the AI and developer space.

Over the past year, I have learned to fine-tune LLMs, create datasets, and build Python tools to help with that workflow. Throughout this process, I discovered a fascination and interest in adversarial research, which led me to build Eli as I saw the risks associated with running AI agents locally.

Over the past 5 years, I have built my career as a computer graphics generalist in the VFX industry, working as a visualization artist on films such as Nope, Transformers: Rise of the Beasts, and Dune: Part Two. More recently, I worked as a character artist for a digital toy line partnered with Disney, modeling Star Wars characters like Darth Maul.

As my workload slowed down over the past year, I took the opportunity to start new projects and learn new skills that work well with my technical problem-solving background. It has been very fulfilling seeing all of these new avenues open up as the AI space grows.

If you are interested in taking a look at some of my previous CGI work, check out my portfolio here.

Contact

The best way to reach Gabriella is through Discord. Reach out if you would like to set up a call or chat.

Find Gabriella

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